Content Outline

Learning Objectives
1.0 Introduction
1.1 Definitions
1.2 Utility
1.3 Components
1.4 Present state
2.0 Data/knowledge representation
3.0 Artificial Intelligence
4.0 Human/Computer interface
5.0 Medical education
6.0 Clinical applications
7.0 Display options
7.1 Conventional computer screen
7.2 Head Mounted Display (HMD)
7.3 3-D projectors
7.4 CAVE-like systems
8.0 Tracking options
9.0 Use of haptics
10.0 Degree of realism based on purpose
11.0 Augmented Reality (AR)
12.0 Procedural Simulation
13.0 Conclusion
14.0 Selected Resources
Module 9 Authors

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